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When a user creates or uses a texture map on a 3D model, it needs UVs. It allows helps in creating a never-ending array of complicated shapes, all from a single primitive.
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DynaMesh: This feature allows the user to create models without practical limitations.The user can also quickly adjust the pivot point for scale, rotation or Move. Used for accurate transformation, Gizmo 3D can be easily placed at any location or orientation in the interface.
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